Road Trip - Simple Rules
Overview
The aim of the game is to drive from Darwin to Melbourne, visiting and acquiring points of interest along the way, and achieving your mission. This requires managing your resources and dealing with incidents or events along the way. The winner is the person with the most points when the first player reaches Melbourne.
To Start
Decide on a 1, 2 or 3 mission game
Each player draws a secret mission card & gets $3000 to purchase a vehicle and assets. Make purchases based on the secret missions.
Throw the dice. The highest roll wins, and play moves to the left.
Move the number of squares on the dice, forwards or backwards. Choose the direction to go at intersections. No U-turns allowed except at the end of one-way roads.
Squares
When a player lands on a BLUE SQUARE (town/Roadhouse) they collect $100. Players can choose to buy fuel, accommodation or accessories here. Players can choose to stop at towns/roadhouses but if they do so they forfeit any remaining value on the dice and do not collect $100. Players can also choose to remain at towns/roadhouses (miss turns) to earn money. Each turn missed earns $200.
When a player lands on a YELLOW SQUARE (Point of Interest) they can pay $50 to acquire it. If it is already owned by another player, they must pay the owner a $50 entrance fee.
When a player lands on an F SQUARE (fuel), they must surrender a fuel card to the bank. If they’ve run out, they must be ‘towed’ to the nearest town/RH and pay $30 per square (sealed roads) or $50 per square (dirt roads) plus $100 for a tank of fuel.
When a player lands on a E SQUARE (Event) they draw a Event card and follow the instructions. Unless retained it is then returned to the bottom of the pile.
Plays
When a player rolls a double, it is night time for all players. Campervans and players with camping gear pay $30 for a camping spot, otherwise players must surrender a motel card, or pay $200 fine for sleeping in their car.
When a player lands on a square occupied by another player they can trade or steal an asset. Trading is done by negotiation. Stealing is done as follows: both players throw the dice and the highest roll wins, with the winner taking one asset from the loser (points of interest or accessories – vehicles and cash are exempt).
If a player becomes bankrupt they can sell assets (except vehicles) back to the bank at their redeem value.
Scoring
A player finishes the game by landing on Melbourne with the required number of mission POI cards. The player who finishes the game receives a bonus 10 points for Melbourne.
Players convert all cash and assets to points. Cash is converted at the rate of 1 point per $100, and assets are converted at the rate of 1 point per $100 of their redeem value.
The player who has the most points, wins the game.